Monday, February 11, 2013

Why My Stuff Is Open Game Content

I am thankful for the OGL and OGC and I show my thanks through my actions. My publications that use the OGL are open because without previous open content there wouldn't be any "my publications."

My openness may one day bite me on the butt, but that's a risk I feel I should take.

5 comments:

Anonymous said...

It amazes me that after all these years, years in which several hundred old school OGL-based products have been published, there are still people in our community railing against the OGL - despite the fact that OGL-based published products vastly outnumber those produced without it. Imagine all the old school goodness we wouldn't have right now if the OGL/SRD hadn't happened.

Matt Finch said...

Joe takes it a bit further than just using the license, though -- he makes the CONTENT open, whereas many (probably most) publishers restrict some portion of the content as being "Product Identity."

Joe has taken this stance, which I think is an awesome one, for years and years. He takes open-content as almost (or maybe as) a moral position. It's impressive -- kudos, Joe!

Anonymous said...

I approve and support this. Which is why the stuff on my journal is also published under the OGL . . .

Jeremy said...

Has there been any product that completely open (besides the SRDs) that were ripped off, that is, just essentially reprinted without alternation? Bastion Press released basically all their non-Oathbound stuff as 100% open content. And even Mongoose released most the OGL books as open content (sans the character creation rules, which are pretty vague anyway)

jgbrowning said...

I don't believe there has, Jeremy - excepting the normal copyright infringement that happens to most works.

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