Sunday, November 23, 2014

Advanced Adventures, are they for me?

Thought I should make a public announcement regarding the Advanced Adventures line of modules for 1e/OSRIC.

1. There is no boxed/descriptive text.
2. They do not have a plot.
3. They are not for new GMs.
4. They should be read at least once (preferably twice) before running.

If you don't like the above, you won't like the series.

A Magical Medieval Society: Western Europe (2nd edition) Hardcover now at Lulu

About 8 years ago I did a small hardcover print run of MMS:WE 2nd edition. If you weren't lucky enough to grab a copy (which sold out pretty quickly) you've only had the digital version or the softcover version to purchase since then.

Now, however, Lulu's massive 50% off hardcover sale (coupon code HC50) has convinced me to put up MMS:WE (2nd Edition) at Lulu as a hardcover. So for today and tomorrow you'll be able to pick it up for only $25 (regular price $50).

Enjoy!



Friday, November 21, 2014

FYI - 50% off LULU coupon for hardcovers.

FYI - Lulu's having a big sale - 50% off hardcovers (HC50) and 30% off softcovers (FLASH30) until midnight on Nov, 24, 2014.

So now's a great time to buy our Advanced Adventure hardbacks... $25 is quite the price!

AA Compendium One
AA Compendium Two
AA Compendium Three 

Our full Lulu store....

Wednesday, November 19, 2014

Advanced Adventures #32: The Palace Byond Cover

Just put together the cover for AA#32: The Palace Beyond and I'm happy to see another title in the series. This next one should be out in February, 2015. As always, I'm looking for AA manuscripts, so send me an e-mail at josephbrowning@gmail.com if you've an idea or a manuscript.



Tuesday, November 4, 2014

World Building Bundle of Holding

Heya folks, I've been silent for a while (heavily working on the as-yet-unannounced-OSR project), but I want you to know that we've another product (A Magical Society: Beast Builder) in the most-recent Bundle of Holding. If you haven't checked out the Bundles of Holding, it's a really cool concept.

So go take a gander and see if there's something there that piques your world building interest (I think that's probable), and don't forget that some of the proceeds are going to Doctors without Borders and World Bicycle Relief - both worthy causes, IMO.

Friday, October 10, 2014

The Magic Hoard: Spice of Boredom

 Little magic item I thought of yesterday while waiting in a Dr.'s Office.

Spice of Boredom: This bland spice causes a particular boredom in any that eat it. If a save vs. magic is failed, the eater loses interest in pursuing whatever is most gripping at the moment. Spice of boredom is also known as spice of peace, as it has ended many wars, or as the spice of fidelity, for obvious reasons. The spice’s effect lasts for as many years as the save vs. magic failed.  Experience Point Value: 100 G. P. Value: 750

Friday, September 19, 2014

Classified & Operation Rogue Lion 40% off at Lulu

Lulu's running a coupon for 25% off (MATEY25) and I've knocked another 15% off the prices for the printed versions of Classified and its mission Operation Rogue Lion. The sale ends on
September 22nd.

Thursday, September 18, 2014

The Magic Hoard - Silencer of Dragons

Silencer of Dragons: This +1 sword is +3 against dragons and deals double damage against them. Additionally, any dragon hit must save vs. magic or be unable to speak or use breath weapons for 2d6 rounds. Experience Point Value: 1.000 G. P. Value: 5,000.

Friday, September 12, 2014

40% off Advanced Adventures Compendiums 1-3 at Lulu

Lulu's running a 20% coupon code SHOP20 until the 17th of this month. So I decided to knock another 20% off the Advanced Adventures Compendiums for a total of 40% off. Good time to buy if you're interested.

Advanced Adventures Compendium 1

Advanced Adventures Compendium 2
Advanced Adventures Compendium 3



Thursday, September 11, 2014

The Magic Hoard - Arrow of Skeletons

Arrow of Skeletons: This arrow has a tooth where its head should be. When launched against any hard surface (wall, shield, armor, etc.) the tooth shatters into 1d6+3 fragments within a 40’radius. The next round, the tooth fragments transform into skeletons which attack the following round. The skeletons are not under the control of their creator. Experience Point Value: 100 G. P. Value: 450.

Friday, August 29, 2014

The Magic Hoard - Ring of Grand Wizardy

Ring of Grand Wizardry: This ring allows a Magic User to memorize spells of a higher level than normal. For example, a 3rd-level Magic User (2-1st / 1- 2nd ) with a +2 Ring of Grand Wizardry could memorize (0-1st /1-2nd /2-3rd) or (2-1st /0-2nd /0-3rd /1-4th) as the ring increases one spell level of his casting ability by 2 levels, thusly turning 1st level spell slots into 3rd level spell slots or 2nd level spell slots into 4th level spell slots. Only one level of spells can be increased with a Ring of Grand Wizardry, except in the case of the +1/+2 Ring.

Power                X.P Value        G.P. Value
+1 Level             4,200                52,000
+2 Levels            4,800                58,000
+3 Levels            5,000                60,000
+4 Levels            5,400                64,000
+1 Level             4,800                58,000
and +2 Levels

Monday, August 11, 2014

Do Suzi and I have the Plague? Sure Feels Like It....

*cough* *hack* *wheeze*

To celebrate our first shared sickness since Suzi became a Nurse Practitioner, I've decided to share our Plague with my happy readers. So I've put Plague up for sale for just a buck. It's a 4e products, but there's plenty of good stuff in there for anyone, especially for just a buck.


Wednesday, August 6, 2014

The Goremont Grim (new introduction)

The Goremont Grim is an ancient portal between dimensions, universes, and planes. In the beginning, when the first split of reality occurred, the Grim facilitated travel between the two new realities. When reality split again, the Grim expanded, and at each successive split the Grim exponentially grew larger and more complex. After millennia, the Grim itself became a reality of its own: the reality with links to all of the other dimensions.

As travelers walked the Grim Path their consciousness imprinted upon the new reality. The travellers’ multitudinous concepts of the underworld, of nightmares, and of dungeons stayed behind and expanded the Grim. It is these ideas that twisted the passages of the Grim from the straight and direct ways is bore for millennia into the never-ending maze that is the Goremont Grim today. Without the Walkers, the Grim would be staid, safe, boring.

After the twisting, the Grim itself gained sentience (of a sorts) and educated itself upon the consciousness of those what walked within.  It can now plan, think, create and is worshiped as a god in hundreds of worlds.

The goal of the Grim, or even if it has one, is unknown. Some speculate that it now seeks dominion over the multiverse, others that it merely seeks death from a senseless and eternal existence.

Wednesday, July 23, 2014

50% Off Sale on all Advanced Adventures!

As some of you know, Suzi and I have recently purchased a new house and, after paying for a new roof, we've decided to go whole-hog and remodel/refresh the interior - paint, flooring, countertops, toilets, appliances, etc... This means I need lots 'o money. You have money, so let's work something out. :-)

All of our OSRIC (1e) modules are on sale for 50% off until August 8th, and two of them (#2 and #3) are only $2 each!

Just think of your purchase as a weird way of getting me some new wall plates, or a crown molding fix, or some nice bullnose kitchen tile...


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