Sunday, September 25, 2016

The World of Tome of Tomes...?

So I've written over 400 Tome of Tomes (I've really been going thanks to the Patreon supporters!) and I just started thinking that I'm basically organically creating a fantasy world with all its geography, history, and racial relations.

So now I'm thinking, what would it take for me to actually produce an entirely-open-content OSRIC-compatible fantasy setting based upon all the things I've created. Hrm... I kinda like the idea, but I *does* sound like a lot of work, so I'll have to think about it before committing.


Tuesday, September 20, 2016

Two PDFs for download: The Pre-Gen Characters for AA#15 and AA#21

If I've done my google docs magic properly, below is the link to the Pre-Gen Characters for Advanced Adventures #15: Stonesky Delve and Advanced Adventures #21: The Obsidian Sands of Syncrates.

Both of the files are about 30 pages long. They include the quick rosters as well as the printable player sheets. Enjoy!


Sunday, September 18, 2016

Two more Tome of Tomes

The Science of Circles
Author: Dizariot Herculf
Race: Human
Dimensions: 24x24x6
Weight: 36 lbs.
Materials: Leather-bound, brassboard, vellum
Rarity: Unique
Fields of Study: Supernatural & unusual
Special Knowledge Categories: Dweomercraft, planes (astral, elemental & ethereal), planes (outer)
Value: 1000 gp

This large book appears to be an extremely deep analysis of the many magical circles used for protection and summoning. It is, unfortunately, an extremely elaborate hoax. And worse than that, it’s a magical trap created by the author. None of the information regarding the creation of the circles is accurate (although much regarding the creatures of the various planes is superficially so) and if a practitioner attempts to use any of the circles, he opens himself up to extreme danger. The caster must save vs. magic or the damned soul of Dizariot Herculf takes possession of his body. The practitioner is allowed a save vs. magic every week to break the possession. Upon the 4th failed save, the caster’s soul takes the place of the Herculf’s permanently.


The Great Khan
Author: Gorie Hephast
Race: Human
Dimensions: 6x5x1
Weight: 1 lbs.
Materials: Leather-bound, woodboard, vellum
Rarity: Uncommon
Fields of Study: Humankind
Special Knowledge Categories: History
Value: 50 gp

This book tells the story of the 3rd Great Khan, Sorghaktangi. Although only a capable fighter, the 3rd Khan was a masterful strategist, tactician, and politician, ruling the unruliest of tribes for more than 50 years. She was born into a noble family, 4th cousin from the 2nd Great Khan Onchi, and quickly proved her tactical worth during the long Eosian campaign. When Onchi fell during the Xiong Retaliation, Sorghaktangi ably stepped into leadership, and after her successes easily secured her title of Khan.


Friday, September 16, 2016

All the Advanced Adventures (1-36) by Level

I was asked for a list of the AA by level, so I thought I should put one up on the blog here. It looks like we've got pretty good coverage, and I think you could work out a campaign with just these published modules. I'd like a few more lower levels (1-3, 2-4), but they seem to be the hardest to acquire manuscripts for, so I may have to work on another one myself (I wrote Redtooth Ridge, which I think's a damn good module - at least my players loved it!)

Advanced Adventures #22: Stonepick Crossing 1-3
Advanced Adventures #28: Redtooth Ridge 1-3
Advanced Adventures #30: To End the Rising 1-3
Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom 2-4
Advanced Adventures #13: White Dragon Run 2-4
Advanced Adventures #27: Bitteroot Briar 2-4
Advanced Adventures #7: The Sarcophagus Legion 2-4
Advanced Adventures #17: The Frozen Wave Satsuma 3-5
Advanced Adventures #19: The Secret of the Callair Hills 3-5
Advanced Adventures #23: Down the Shadowvein 3-5
Advanced Adventures #24: The Mouth of the Shadowvein 3-5
Advanced Adventures #25: Beneath the Heart of Empire 3-5
Advanced Adventures #6: Chasm of the Damned 3-5
Advanced Adventures #26: The Witch Mounds 3-6
Advanced Adventures #34: The Crocodile's Tear 4-6
Advanced Adventures #15: Stonesky Delve 4-7
Advanced Adventures #21: Obsidian Sands of Syncrates 4-7
Advanced Adventures #31: The Lost Lair of Drecallis 4-7
Advanced Adventures #9: The Lost Pyramid of Imhotep 4-7
Advanced Adventures #12: The Barrow Mound of Gravemoor 5-7
Advanced Adventures #35: The Desert Shrine of the Sightless Sisters 5-8
Advanced Adventures #32: The Palace Beyond 6-9
Advanced Adventures #10: Lost Keys of Solitude 6-10
Advanced Adventures #20: The Riddle of Anadi 6-10
Advanced Adventures #3: The Curse of the Witch Head 6-10
Advanced Adventures #5: The Flaming Footprints of Jilanth 6-10
Advanced Adventures #29: The Doom of Red Rauthim 7-9
Advanced Adventures #14: The Verdant Vault of Malakum 8-10
Advanced Adventures #4: The Prison of Meneptah 8-10
Advanced Adventures #8: The Seven Shrines of Nav'k-qar 8-12
Advanced Adventures #16: Under Shattered Mountain 9-12
Advanced Adventures #36: Aerie of the Cloud Giant Strategos 9-14
Advanced Adventures #11: The Conqueror worm 10-14
Advanced Adventures #18: The Forsaken Sepulcher 10-14
Advanced Adventures #2: The Red Mausoleum 12-15
Advanced Adventures #33: The Halls of Lidless Shabbath 12-15













Tuesday, September 13, 2016

$3 Advanced Adventures PDF sale!

I've decided to have a little sale (through Friday) on all the Advanced Adventures PDFs. I'm up to #34 now and I've one more manuscript in the works. I've also got the outlines of something called Aerie of the Cloud Giant Strategos which is my take on a follow-up on the Against the Giants series wherein the source of evil doesn't go into the ground, but into a giant cloud castle. But I digress...

I hope you enjoy the sale and now's the time to pick something up if you're interested!

Monday, September 12, 2016

I like Spider Pig more than Harry Plopper*

I know a lot of people prefer John Williams' work on Star Wars, but for me, his best work was the first few Harry Potters. I really enjoy these soundtracks. This is my music of the day. If you enjoy, pick up the soundtracks for yourself!

(*the title of this post has little to do with anything, it's just that I can't think of Harry Potter without thinking about Homer Simpson's pig which I'm sure is heartbreaking to some Harry Potter fans)


Saturday, September 10, 2016

Today's Music

Today's editing music. I really like this soundtrack. I first saw the movie in 6th grade English; our teacher was a fan of fantasy/sci-fi. I wish I could find a cd copy of this as I don't have a record player. Honestly, I don't know if they've ever made a cd version. I'd buy it in a heartbeat.

So here's to Glenn Yarbourgh, who died only a month ago.


Thursday, September 8, 2016

Another Tome of Tomes Double Shot

The Heart of Fear
Author: Pirn the Skunie
Race: Human
Dimensions: 16x16x3
Weight: 15 lbs.
Materials: Leather-bound, stoneboard, parchment
Rarity: Very rare
Fields of Study: Supernatural & unusual
Special Knowledge Categories: Dweomercraft
Value: 6,500 gp

Most know Pirn the Skunie as a rather unreliable historian, but he was also a city-sponsored wizard focusing on the fears within different races. The Heart of Fear delves deeply into the racial fears of the different races (humans, demi-humans, and the more common humanoids) and how such fears can be exploited when employing magic that causes fear. Contained within are two spells: scare and fear.


Arise
Author: Unknown
Race: Unknown
Dimensions: 14x12x1.5
Weight: 5 lbs.
Materials: Leather-bound, woodboard, parchment
Rarity: Very rare
Fields of Study: Supernatural & unusual
Special Knowledge Categories: Dweomercraft
Value: 1,250 gp

Arise provides a good examination of the undead, particularly the animation of. Different types of undead are described and illuminated, but the focus of the work is on the two lowest-powered undead: skeletons and zombies. Skeletons or zombies animated by a practitioner using Arise have +2 hp.

Friday, September 2, 2016

A Magical Medieval Society: Third Edition is now available!

Heya all! The 3rd Edition of MMS:WE is now available in PDF and in Print. This new edition includes 18 pages of information on how to realistically name places - the material I'd previously released as On the Naming of Places PDF.

Tuesday, August 30, 2016

Pig to Bones in Less than 8 Days!

So today I find myself watching forensic experiments. I would not have suspected that you can go from full-grown pig to skeleton in only 7 days. Turns out the fishes one sleeps with are hungry.


Saturday, August 27, 2016

The Night Alarm: The Advance by Charles West Cope, 1871

This is an awesome painting. The Night Alarm: The Advance by Charles West Cope, 1871. Just oozes atmosphere...



Wednesday, August 17, 2016

Tome of Tomes Double Today

Two more tome of tomes!

Dead No More
Author: Dierdre Alleratt
Race: Human
Dimensions: 8x10x0.5
Weight: 1 lbs.
Materials: Black dragonskin-bound, stitched humanbone-board, gorgon vellum
Rarity: Very rare
Fields of Study: Supernatural & unusual
Special Knowledge Categories: Planes (outer)
Value: 625 gp

This small book of mentally-focusing prayers helps a cleric prepare for the rigors associated with casting raise dead or resurrection. Reciting all the prayers takes 4 hours, but afterwards a cleric is treated as if 2 levels higher regarding spell effects for raise dead or resurrection and halves the recovery period of a resurrection.


Things That Are Not
Author: Skyme Dualming
Race: Human
Dimensions: 14x14x9
Weight: 35 lbs.
Materials: Shadow dragonskin-bound, stoneboard, vellum, brass clasps and lock
Rarity: Very rare
Fields of Study: Supernatural & unusual
Special Knowledge Categories: Dweomercraft
Value: 25,000 gp

Another work regarding illusions by the renowned illusionist Dualming, Things That Are Not is arguably the most sought-after work of illusionary magic. Dualming’s masterwork requires an Intelligence of 17+ to understand and 9 months of intensive study, but if such is possible an illusionist reading this tome gains a remarkably deep understanding of illusions: such an understanding that all his spells are saved against at with a -1 penalty. Sages believe there are only three copies of Things That Are Not. Contained within each tome are the illusionist spells audible glamer, phantasmal force, improved phantasmal force, phantasmal killer, shadow monsters, and permanent illusion.



Sunday, August 14, 2016

My favorite writing music - John Carpenter's Lost Themes

If you like soundtracks, and enjoy Carpenter's minimalism, you simply *must* purchase this collection of "Themes for movies that never existed." It is, hands down, amazing stuff that never ceases to focus my thoughts when writing. I love all of Carpenter's Soundtracks (at least those that I own), but this one is my favorite. Even beating Escape from New York, which is quite the feat. Go out and buy this, it's wonderful!



  © Blogger template The Professional Template II by Ourblogtemplates.com 2009

Back to TOP